These types of games aren't known for their brisk pace, and Stonekeep kind of encourages slow and cautious progression. Make no mistake – I love this game like it’s a retarded cousin who must be kept away from rabbits, and I am LPing it out of that love. The game’s story stuck with me most – this was before I’d picked up Tolkien or anything similar, and my first brush with ‘serious’ fantasy. With tips picked up from the guide I dared to brave the game myself as well, and ended up beating it several times. Eventually my brother got stuck, so that Christmas I bought him a strategy guide so I could watch him beat the game. Trying to play the game myself, I often got too nervous, worrying that some giant ant would be biting my hero’s butt and I’d die during the ten seconds it took my character to turn around. It was my older brother’s game, and I watched him slog through castle corridors, sewers, caves, and other, suspiciously similar-looking caves, with great interest. What does Stonekeep mean to me? Well, as one of the first games I played on CD-ROM after years of no more than 16 colors of action on a 386 PC, it kinda blew me away. Sure, it had its strengths – atmospheric music, a very simplified user interface that allowed focus on exploration and combat, interesting graphics (digitized actors in monster suits!) – but a tile-based faux-3D game, in first person perspective, at a time when other games were offering free 3D movement and combat? Too little, too late, Stonekeep.īut forget all that. What began as a simple tile-based dungeon crawler was swept up by ambition and pigheaded-ness, making what could have been a true classic into a long overdue, technologically disappointing odd duck that few remember.
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